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stick it to the man game controls

By October 27, 2020No Comments

Go to the right and drop down. Almost all of these are required for story progression or reading minds so make sure to pull them all. Keep going right to reach another Mr. Keep heading to the left, and above the Mr. Move your hand with , and use the grab button, or . The hardest one is the one to the far right. Minds read: 18 of 18 (Two skeletons). Underneath the paper wall, you will see a sticker for a drainpipe. Minds read 14 of 20 (Announcer, triplets). Pull off the paper wall, read his mind, and give him the guitar. Copy. If you haven’t noticed yet, if Ray is a little short from a jump, he will reach up to pull himself up the ledge. This time, you'll want to wait until she is above you, and you can just run to the left on the very bottom. If you've been following along, the last achievement should unlock. There are 6 minds but the only new one is your girlfriend. Minds read: 4 of 20 (Gravedigger and ghost). After passing the guards, grab the pushpin to get away from them, and then grab the one on the other side of the wall. Now you can go back to the left side of the elevator. There are no minds to read as you don’t have access to that power yet. When you get to the next pushpin, an enemy will spot you and start to run after you. This indicates a transport pipe, and this one will take you back to the beginning of the level, so it can serve as a shortcut if you take a wrong turn or miss something. Now that you have Ray back, you can go to new areas. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Copy. Use the sticker on the chef’s food. Now that the woman is reanimated, you can read her mind and grab the "True love" sticker. You can also pull the paper wall off below Donna, but that also reveals nothing of interest. Grab the empty can, and read both their minds. With his awesome new powers he can read minds and change the world with stickers but he’s on the run for a crime he didn’t commit. The easiest way through this one is to read the bald guard and slap his own sleepy sticker back onto him. Heading to the right, you will see a shop called “Best Friends Forever.” Pull the paper wall off of the building, and read the mind of the woman inside. Minds read 8 of 13 (Two fans of Donna). Once again, there are several ways to do this, but this is an easier way. On the other side, you you come across an ambulance. Now pick up the battery, but make sure to switch back to the dead mouse so that the woman will follow you. Jump up the platforms to the right, and grab the chimney sticker. Read the receptionist’s mind. Developed by Zoink AB. To get "Conga Line! Read their minds. That's okay for now, because you have to do some backtracking anyways. I have 33 minds listed, although the chapter select screen says there's only 32. Mild Violence, Blood, Suggestive Themes, Comic Mischief, Use of Alcohol and Tobacco, The Best PlayStation Deals for October 2020, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, Things Ghost of Tsushima Doesn't Tell You. You just need to go all the way to the right. Read the minds of the three people inside the tent. You can also reverse or speed up the monologue by pressing left or right. When you get to the far left, read the monkey's mind, and grab the donuts. This chapter you can take it easy. If you haven't unlocked this yet, you can check the chapter select to see which chapters are missing minds. “Stick It To The Man! Minds read: 3 of 32 (Ray, shadowy figure, guard). If you hit the button to look at the map, you will notice three pink question marks. Climb up the platforms, and pull the paper wall off the building. Minds read: 8 of 10 (Short man on girder). Minds read: 2 of 16 (Shadowy figure, Ray's girlfriend). Slap the boombox sticker on his desk, and then take his crazy eyes sticker. Read his mind, and slap the "Good News" sticker in his thought bubble. After passing the area where you first avoided the helicopter is the police station. Grab the pushpin up there to get to safety. Read the mind of the seagull. This next area is circular with a lot of pushpins so you shouldn't have too much trouble avoiding the nurse. Head to the left, and you’ll enter the second part of avoiding the helicopter. Once you’re in the background, walk to the left, and you will see a guy with hair that looks like fire. Minds read: 9 of 32 (Woman, zombie). Reading the younger version of Ray won’t unlock the achievement for reading Ray’s mind. Minds read 9 of 20 (Madam Morgue, Magician customer, and ghost). Minds read: 20 of 32 (Unborn baby on woman). Head to the left, but be careful because there is a nurse in this area that will chase you relentlessly. Read the bald guard's mind, and slap the decoy sticker on him. Next, head down to the heart, and pull the paper wall off the heart. You might die a few times, but you don’t get sent back too far. All rights reserved. Grab the pushpin at the end to get to safety. The count for the minds read for this chapter might get confusing because there are multiple repeats of each person. Read his mind, and grab the fish cake sticker from him. If she's on the bottom, have her chase you on the top. Usually when you are reading minds, you will get an insight of how to solve the puzzle involving this person, which is usually required for story progression, and of course the achievement for reading everyone’s minds. In the next area to the left are 3 guards which can be a little tricky. You'll have to pass through this area a few times, but the general strategy is to have her chase you the opposite level that she is on. Now you can continue to the right and pull the paper wall off the top of the police station to reveal an officer, whose mind you can read. You'll use it a lot in the future. Now you can also read the mind of the unborn baby. Grab the sticker for the tears. Give poor Ron the perfect idea for a date. You will see a sailor who's looking for a whale. Then peel back the paper wall on the building behind them that says, “Le Grande Mort.” Read the chef’s mind. Slap it on the door to the left which lets you leave this area. From here, you will be climbing a large robot. Go back to the big brain to the left, and put the "poopy bear" in the thought bubble. © 2020 Valve Corporation. Read your girlfriend's mind, but she needs some objects first. There are no achievements or minds to read. Minds read: 4 of 13 (Fisherman). When you get to the left, there is a pushpin up and to the left that you need to grab. Minds read 14 of 32 (Elvis #1). Read their minds. It's also very important to read everyone's mind before interacting with anything. Read their minds, and put the "True Love" sticker into their thought bubble to make them fall in love. Slap the helium tank sticker on the oxygen tank. You can use the decoy from the bald one again, or you can lure the bald one to chase you to the left and use the pushpin or some quick platforming to jump to the right of him. Head to the left, and after the cutscene, read the three minds here before doing anything. Grab it and slap it on Rudolph to free him. Then go to the pushpin to the left and above you, and pull the paper wall off the building right in front of you. In the upcoming scene, make sure to read the mind of the short man on top of the structure. The next set of guards to your left can also be handled in a similar way. Put the pipes on the scottish man, and he will make the sounds of a bagpipe which calls Nessie ("The Loch Ness monster") with some platforms on her back. To the right on this level, you will have a trickier set of enemies. Reading the mind of the older man with the wonderful teeth makes you think that you need to get them somehow. Then read the seagull’s mind. Minds read 15 of 20 (Fire eater). Grab the pushpin below you, and head to the left. Copy, a form of checkpoint. Stick your way up terrain, metal beam things, pipes, moving platforms, spinning platforms, and more. Minds read: 13 of 16 (Mother robot). At the next Mr. Remember that you can still interact with most things like pushpins while you are holding a sticker. Now go back to the cannon that the monkey was at, all the way to the far left, and put the ultra phone into it. Then head to the left using the shortcut that you just flipped around to get back. Grab the sticker for the inflatable bag, and go left to the man being electrocuted. Minds read: 19 of 32 (General, 2 wiretappers). Then head left until you get to another robot and a turtle. Take the pregnant belly, and put it on the general. Apparently, his food needs one last ingredient that tastes of despair. Now slap the satellite on the snail to the right, and read its mind. Grab the pushpin above you, and head to the left. Otherwise, you will miss the achievement. If they do surround you, use the pushpins to evade them. Stickers, much like this one, will be used through the entire game, so be prepared to use them a lot. Minds read: 18 of 25 (Miner). Continue on the upper path to the right; the lower path is inaccessible from this side. Moving again will leave the dead mouse woman here. If you're not falling into the hole, remember that you might have to press to get on the same level as the hole. With the TV on, read the mind of the jar for Olga the Nanny, which will allow you to grab the "poopy bear." You will soon notice that Ted can't jump very high, so you'll be limited on where you can go. Make sure that you are paying attention to the background and the foreground as these can sometimes be hard to see if you’re concentrating on the level that you are on. Slap the sleepy sticker back on her, and use the the pushpin above you. Minds read: 1 of 20 (Homeless man). There will be a green pushpin, but don't use it quite yet. Further to the left are two more minds to read. These are things you can interact with and are usually minds that you can read for the “A Mind is a Terrible Thing to Waste” achievement. Reading the cat's mind now will unlock another achievement. For this one, go up the left side, and wait for the guard with hair jump to the right. Grab it with . Put the very long pasta and the empty can into her thought bubbles, and take out the "phone." Now in this area is an achievement for climbing the tower without alerting the nurses. Climb the asylum tower without alerting any nurses. really is the complete package. Minds to Read: 32 (There are 33 listed here just in case). Then go down under the platform carefully, and flip the sign around. Start the chapter out by checking the map quickly and running to the right until you reach a bar.

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