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link to the past walkthrough gamefaqs

By October 27, 2020No Comments

Use the Pegasus Boots trick to dash into the gravestone here and reveal an entrance. You can't access these chests until later in the game. From the dungeon entrance, take the central door and go north a couple rooms until the path diverges again. The chest right in front of you will contain Bombs. In the secret passage under Hyrule Castle, after Link obtains his first sword and shield from his uncle, if you go one room south and then to the east end of the room, you'll find a chest containing the Lamp or (if you've already gotten the Lamp) a Blue Rupee. Inside is the Compass. Unlock the door leading east, and evade the double Guruguru Bar as you open the chest and claim the Map. From the dungeon entrance, use the Cane of Somaria to ride north to the next room, then ride the platform you can create westward and take the south door to a new room. Near the center of Kakariko Village you'll find a lady sweeping in front of her house. Clear out the Bari with the Hookshot, then use the Hookshot to grapple onto the skull. Push the block that's catty-corner to it north, then shove the block in front of the chest itself west. You'll arrive in a room with two Crystal Switches, filled with blue and orange blocks you'll have to raise and lower. In the next two rooms, push the blocks out of your way, then light all four torches in order to make the wall in the eastern room move, revealing a hole in the mesh floor. Fight your way through a couple rooms, defeating two helmed Blue Sword Soldiers to make a chest appear, which has a Small Key for you to collect. entering the building through the north (one of the rare occasions of this in A Link to the Past!). South of this hub room, make a big circle around the dual narrow corridors, fighting past Water Tektites and Pirogusu to the chest in the northwest corner, inside of which is the Compass. In the northeast corner of the Plains of Ruin (i.e. This is actually a clue--toss a Bomb onto the cracked floor inside the railing to create a hole with sunlight shining through it to the floor below! From the room where you found the Compass, go south two rooms, then go upstairs to 1F. This time, follow the block down into the pit to land on B1. (The castle sewers link directly to the Sanctuary, and so since the Sanctuary appears as a room on the in-game map for this dungeon, I'm including it here instead of among the overworld chests.). The Ice Cave is located at the northeastern shore of Lake Hylia. Assuming the orange blocks are lowered, go east to the next room to find a chest at the end of a line of skulls, where you can collect the Big Key. In the very first room of the dungeon, manipulate the Crystal Switches until you can reach the chest on a dais at the north end of the room, containing this dungeon's Map. In the northwest corner of Kakariko Village, hop into the well from the ledge above to land in a cave. From the room where you found the previous four chests, return south and go make your way to the southern part of the room using the Hookshot. Assuming the east chest is still unblocked, you can pick up a Red Rupee as well. Open one up by standing in front of it and pressing the A button in order to receive its contents. If you fall down the west hole, you'll land in front of this chest, which contains a Red Rupee. With this item in your arsenal, Link will retain his true shape and abilities while in the Dark World. Go northeast to find two cave entrances; take the west entrance. Journey into the dark side of an ancient civilization. Open it for a Small Key. Navigate your way through the next couple rooms, and then light the four torches you find to cause a chest to appear. In one of the two rooms filled with Warp Tiles, look for a cracked wall to the west. From the room where you found the previous two chests, unlock the door leading west, then bomb the south wall while avoiding the Blade Traps. After looting the previous chests, make your way back to the top of Death Mountain (on the eastern side). In the northwest room on 1F, beware the two Chain Chomps, as you push one of the two northern blocks, which causes a chest to appear. On the other side of the wall is a chest containing a very cool 300 Rupees. This is in-your-face, eyeball-to-eyeball, full... SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info. If the movie shook you, Ocean's REAL 3-D graphics will blow you away! Hookshot over to it, and open the chest for a Small Key. Go inside her house and, being careful of the Cuccos, bomb the east wall and go through the opening to find yourself in a maze of barrels. Push the lone block near the west end to make a chest appear across the gap. There are some gaps you can drop from--make sure to do so from the westernmost gap to land on a ledge leading inside a cave. In a semiarid area between the Great Swamp to the west and Lake Hylia to the east, look for a weakness in the rock wall you can bomb, then go inside the opening you've created. From the room where you got the Map, pull the statue's tongue to make the east door open. You should now have access to three of the four chests. The only chests I've left out are the chests in the Treasure Chest Games, as those are the only chests that repeat. Littered throughout both the Light and Dark Worlds, in both dungeons and the overworld, are treasure chests. The two northern two contain Arrows and Bombs, respectively, but the important one is the chest just below them, which holds the Big Key. Then from the chest where you found the Map, drop down to the lower level and climb up the steps to the south, and then enter the east door. If you haven't obtained it already, this chest will hold the Lamp, but if you already have it, you'll receive a Blue Rupee instead. Defeat all six Pengators in this icy room to make a chest appear, which will give you the Compass. Go through the opening you create to access the big chest. Follow the spiraling path past Mini-Moldorms and Blue Bari until you come to a hole, then drop into it to land next to chest on a high ledge. This easter egg has been covered by G4TV, IGN, GameSpy, and 1up.com just to name a few. Make sure you've found the Big Key first. Then make your way around to the chest you see here to obtain a Red Rupee. where Kakariko Village would be in the Light World) and head inside. Two rooms north of where you found the previous two chests, if you push the third block from the west, you'll cause a chest to appear, inside of which is another Red Rupee. Push the gravestone open and drop inside--you'll land back on B1 of the Hyrule Castle dungeon! Dodge the two spiked rolls in the next room as you make your way to the two chests at the north end. Inside is the Big Key. Blow it open and go through, then step on the northwest floor switch to destroy the wall to the north. From the dungeon entrance, take the door to the east this time and continue north down a different stairwell to B1. After you obtain the Magic Hammer, you can access the eastern portion of Death Mountain in the Light World by hammering the posts at the end of the northern bridge. But only against enemies, not traps. the burned-out shop where the Smithery would be in the Light World) that you'll need to carry with you to the middle-aged man near the entrance to the Desert of Mystery in the Light World who used to be a thief and locksmith. Step on the Warp Tile, then bomb south, curve around west and bomb north, and then continue north a couple rooms all the way until you reach some stairs that will take you back up to 1F. Upon arriving on 4F, fight your way past several Mini-Moldorms to the chest in front of an Eyegore statue and Telepathy Tile in the center of the room, where you'll obtain the Compass. Defeat the boss to make a chest appear to the south. Open it up to claim a most valuable item: the Hookshot! The northern two contain Bombs and Arrows, respectively, while the southern two hold 40 Rupees between them. To use this feature, you need to be logged in to GameFAQs. This portion of the appendix will show you where to find them all. Go west twice (make sure the Crystal Switch is blue), wait out the flying floor tiles, then go north. At Death Mountain in the Light World, use the Titan's Mitt to lift a small dark stone on the southern peninsula of the mountain to unearth a Magical Warp Tile, then use it to travel to the Dark World. Also in the Village of Outcasts, go to the southern part of town to find a hut with no opening but a cracked wall. The Legend of Zelda: A Link to the Past  —, Fortune Tellers, Storytellers, and Other Lore. Get past a couple Red Zols to a chest, which contains the Map for this dungeon. You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. Since then, your world has been taken over and inhabited by the ... A curse has stricken the village of Horo-Horo. Make your way to 1F, then go to the far eastern room on this floor. From the room where you first arrive on B1, go north, then take the southern west door (you'll need a Small Key to unlock this door). At the end of the brief maze is a chest with 10 Arrows inside. Take on a legion of Space Pirates and a new Metroid force as you forge into the covert underworld of Planet Zebes! From the dungeon entrance, go north two rooms to return to the room where the path diverges. The Chris Houlihan room has been deemed as one of the most famous easter eggs in video game history. Chest #3: Compass; Make your way to the large hub room on B1 where the big chest. From the room where you found the previous chest, go east, light all four torches in this long room to open the south door, then manipulate the Crystal Switch with Bombs to go west. If you talk to the friendly Pikku inside, he'll give you 300 Rupees. These two chests are lying in plain sight, the west chest holding Arrows and the east chest holding Bombs. Your Life and Magic Meters will be refilled, and you'll be taken back to the overworld in front of the entrance to Misery Mire. From the hub room on 1F (just north of the iron globe room), go east, then take the northeast door, and from there go south to reach a room that's empty save a single chest holding this dungeon's Map. Then pull the lever to destroy the south wall, opening the way to the big chest (though watch out for the two Mini-Moldorms who guard it). In the northwest room on B1, you'll have to dodge a spiked roll while manipulating the Crystal Switch in here to reach the chest with a Small Key inside. If you continue to see this page, please make sure you have Javascript enabled and are accepting cookies from gamefaqs.gamespot.com, even if only temporarily. Go to the northeast house in the Village of Outcasts (i.e. Get past the enemies and open it to claim the Compass. Bomb the wall behind him to find four chests waiting for you. It will give you a very valuable prize: one of the four Bottles in the game! This time take the west fork, and set a Bomb on the cracked portion of the walkway. Immediately north of the room where you got the Compass, dodge the iron globes shot by dual wall turrets, and reach the chest at the north end to find the Big Key. Going clockwise, the chests contain a Green Rupee, 10 Arrows, Red Rupee, and the Compass. After the Heart Container, Crystal #6 will drop down, inside of which is the sixth maiden descended from the sages.

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